![]() If the ship does not fire at enemies for some time, the progress bar is reset. This can be repeated several times during battle. When the bar is full, a certain gameplay bonus is activated for a limited period of time Satsuma receives a bonus to main battery accuracy, and the Hannover receives a bonus to secondaries range and accuracy. While firing at this enemy, the adjustment fire progress bar is filled by each salvo that hits the target or lands within a certain radius from it. The stats are subject to change during the testing.Ī new mechanic has been added for the superbattleships – adjustment firing. Detectability after firing main guns in smoke – 21.4 km.Īll stats are listed without crew and upgrade modifiers but with the best available modules. Number of explosions in a salvo – 9, damage within an explosion – 1610, action zone 3.5 – 6.0 km. HE initial velocity – 900 m/sĪA defense: 16×2 128.0 mm., 8×2 30.0 mm., 6×4 30.0 mm., 4×2 55.0 mm., 8×1 55.0 mm.ĪA defense short-range: continuous damage per second – 315, hit probability – 70 %, action zone – 3.0 km ĪA defense mid-range: continuous damage per second – 375, hit probability – 75 %, action zone – 4.0 km ĪA defense long-range: continuous damage per second – 221, hit probability – 75 %, action zone – 6.0 km Detectability after firing main guns in smoke – 21.5 km. ![]() HE initial velocity – 1000 m/sĪA defense: 20×2 40.0 mm., 30×3 25.0 mm., 14×2 100.0 mm.ĪA defense short-range: continuous damage per second – 196, hit probability – 85 %, action zone – 2.5 km ĪA defense mid-range: continuous damage per second – 371, hit probability – 75 %, action zone – 3.5 km ĪA defense long-range: continuous damage per second – 161, hit probability – 75 %, action zone – 5.8 km Number of explosions in a salvo – 7, damage within an explosion – 1,400, action zone 3.5 – 5.8 km.
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